RANCEHE
I am a Entertainment Designer specializing in combat, system design, and worldbuilding. My journey started with a foundation in computer science, equipping me with the technical expertise to understand game systems at a deep level. Later, I expanded into entertainment design, allowing me to integrate artistic and narrative elements into gameplay.
With hands-on experience across disciplines, I bridge the gap between design, programming, and art, ensuring smooth development and engaging player experiences. Passionate about mechanics and iteration, I continuously analyze and refine systems to push game design forward, blending technical precision with creative vision.